10 Movement Grid Display Techniques
An easy way to add distinction and flavor to your game is to make seemingly standard concepts into unique game art. For example, two visual elements that pretty much all turn based tactical games contain are a means of displaying how far character can move and what enemies are within attack range. It would be easy to just make some squares green and others red, but you’d be missing an opportunity to add a little polish to your game. To visually understand what I’m talking about, here are screenshots of games that implement standard concepts in unique ways.
Banner Saga
Age of Wonder 3
Battle Worlds Kronos
Might and Magic 6
Warlock 2: The Exiled
Warhammer Quest
Great Little War Game
Hero Academy
Tank Battle 1944
Braveland
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