The one year game develpoment duel
Mar

27

2014

Let’s Do This!

This post is a status update, which is how I track progress specific to my game. Check out my timeline to see what I've recently accomplished.

April has been in my sights for some time now. After a move, some traveling, a bit of relaxation, building out an office space and designing this site, I’m finally ready to start working on games. Actually, this dream is a lifetime in the making.

As long as I can remember, Chris and I have always been interested in games. Two distinct memories come to mind. First, playing Mortal Kombat at the local arcade. Second, playing the original  X-Com in my parents basement. And mixed in with those are tons of hours spent playing EverQuest, Final Fantasy, Secret of Mana, Call of Duty, Warhammer, MTG and so on. I think I’ve always wanted to do something with games, but real life has gotten in the way. Now that this is real, I couldn’t be happier.

Typically, this type of post (a status update that can be tracked in my timeline) will focus on progress I’ve made towards finishing my actual game. Things I’ve spent money on, marketing efforts, overcoming technical challenges or introducing new features are the sorts of topics that will be covered. But for this first week, I’ve got nothing to show.

So instead of looking at what I’ve done, let’s quickly cover what I’ll be doing when I’m not fixing bugs on this website. I plan to jump right in to the tutorial I bought, and hopefully have a good feel for Sprite Kit. At least, I hope I enjoy working with it enough to settle on it as my engine of choice so I can move on to productive tasks. Beyond that, who knows? I have some reading to do before deciding the most effective way to learn.

1 of you did not hold your tongue!
  1. Check the free unity tutorials made by @TornadoTwins


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