This post is a budget update, which is how I track spending throughout the competition. Check out my budget to see what I've spent money on.
Back in our Particletree days, we had a friend copy edit any major pieces we wrote. Inevitably, she would catch something that was poorly written. So, for a game that contains almost 15 minutes of dialogue, I figured that I would have to spend money on a second pair of eyes to help me out. Early on in the process, Mike Waterston emailed me with a desire to help out. He wasn’t in it for the money — he just wanted to help a game come to life. So, after a few back and forths, we’ll be seeing this story through to the end together.