Before I wrote a line of code, I knew that I wanted my game to have a story. And, of course, not just any story. It had to be a decent story with sound, art, movement and voice overs. Basically, a movie. Now that I'm 75% through the process of creating and implementing a story, I thought I'd share some lessons learned about this surprisingly difficult task that cost me around $7,600 and nearly 3 months of my development time. Read More
Currently viewing Ryan's posts tagged with story.
Armed with little to no game development experience, the Brothers Campbell are attempting to make video games for a living. We believe the best way for us to learn is to do what comes naturally to brothers — Compete! The challenge is to see who can make the most successful video game on a budget of $25,000 and in one year’s time. The duel begins on April 7th, 2014 and we'll be documenting the journey.
It’s simple. The most profitable game wins. We’ll have 6 months to market the game after the one year development deadline on April 7th, 2015.Learn more about the competition